* CANASTA FREAKS Game Rules

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2 WAY STREET
2-2 5000
**** 2 WAY STREET ****
Your melds MUST be in order either UP or DOWN
Any meld is ok as first meld as long your melds are consecutive, skipping is DQ
Once you get to 4's or Aces that's it as wrapping around is not allowed
You can Canasta at any time and go out
If you meld 3's when going out you must have 4's melded or is DQ
2013
2-2 5000
**** 2013 ****
Opening Meld MUST contain ACEs with at least one 2, each hand
Opening Meld MUST contain ACEs with at least one 2, each hand
You can NOT go out unless you Meld BLACK 3s
2014
2-2 5000
**** 2014 ****
10s MUST be in OPENING Meld, each hand
MUST Meld 4s BEFORE making any canastas
You need Canastas in 4s AND 10s to go out
2016
2-2 5000
**** 2016 ****
1st hand,MUST Meld 6s, Nines and Aces, BEFORE you Canasta
2nd hand, MUST meld natural 10s (CANNOT add Wilds and MUST stay natural UNTIL a Canasta is made) PLUS 4s with at least one 2 BEFORE you Canasta
3rd hand, MUST meld 8s with at LEAST ONE 2 PLUS 5s and ACES BEFORE you Canasta
4th hand, MUST meld Natural 4s (CANNOT add Wilds and MUST stay natural UNTIL a Canasta is made) PLUS 5s AND 7s BEFORE you Canasta
5th hand and beyond, 6s AND 10s MUST be Canasta'd before going out
2017
2-2 5000
**** 2017 ****
MUST Meld 10s with at least one 2 BEFORE Picking up the Pile
MELD 8s and 9s BEFORE you Canasta
Canasta of 8s, 9s, and 10s (ALL 3) is an Auto-Win
2018
2-2 5000
**** 2018 ****
Must Meld 8s and 10s BEFORE Picking up the Pile
You may Meld Jokers into 8s, 2s are NOT allowed
MUST Meld 10s with at least one 2 BEFORE you Canasta
2019
2-2 5000
**** 2019 ****
Must Meld 9s BEFORE you may Canasta 3 thru 9
Must Meld 10s BEFORE you may Canasta 10 thru A
9s and 10s MUST be NATURAL, Can NOT add Wilds EVER
2020
2-2 5000
**** 2020 ****
EACH open meld in ALL hands must be EXACTLY 120
BEFORE you canasta you MUST have 10-1-20, you may add more to 10s after a Canasta is on board
Your Canastas MUST equal EXACTLY 20 to go out
FACES=10 ACE=1 the rest are face value
2021
2-2 5000
**** 2021 ****
ALL HANDS MUST HAVE REQUIRED MELD BEFORE YOU CANASTA
1st HAND: 4s 7s and 10s
2nd HAND: 5s 6s and Js
3rd HAND: 6s 7s and 8s
4th HAND: Qs and As
5th HAND and BEYOND: MELD Ks and Ace's
2022
2-2 5000
**** 2022 ****
IF you Meld or Canasta with 2's you MUST have EXACTLY Two 2's in same MELD
Melding ONE or more than TWO 2's in same MELD at any given time is DQS
You DO NOT NEED to meld 2's in all your MELDS
2023
2-2 5000
**** 2023 ****
MUST HAVE 2 MELDS ONLY BEFORE CANASTA
FIRST CANASTA MUST BE MADE FROM 1 OF THE 2 MELDS
MAY ONLY HAVE UP TO 3 CANASTAS
MUST HAVE 3 CANASTAS TO MELD OUT
2024
2-2 5000
**** 2024 ****
OPENING MELD MUST HAVE 4s
CAN NOT ADD JOKERS TO 4s
CAN NOT CANASTA 4s TILL YOU ADD A *TWO*
YOU MUST HAVE 2 OR 4 CANASTAS TO MELD OUT
21 NO BUST
1-2 TWO HANDS only - 1v1 ONLY
**** 21 NO BUST ****
The object is to get as close to or on 2100 pts without going OVER, closest to 2100 wins
You play 2 hands, If one goes OVER in hand 1 OR hand 2, the other wins
If both go OVER, closest to 2100 wins
NO OUT (with last card, hit "No Discard")
357 MAGNUM
2-2 5000
**** 357 MAGNUM ****
You MUST have a RED 3 before you Meld anything
MUST Meld 5s AND 7s before you Canasta,
(Meld the sets first, then Canastas, MUST be at least a TWO step process)
38 SPECIAL
1-2 5000 only
**** 38 SPECIAL ****
Can NOT go out until ALL RED 3s are on the board
MUST have a Canasta for every RED 3 you have (minimum 1)
8s Block the Pile like BLACK 3s
Can ONLY Meld 8s (WITHOUT WILDS) when going out with NO DISCARD
4x4
2-2 5000 only - 1v1 ONLY
**** 4X4 ****
OPENING meld MUST include 4 ROWS of ONLY 4 natural cards EACH,
from the player's hand (NO Wilds in these 4 rows of 4)
Other cards may be used to get the POINTS needed for OPENING meld
Top card on the Pile may be used to make POINTS
as long as it is NOT used to create the 4x4
In same turn, other cards may be added AFTER opening Meld is laid out
52 PICK UP
2-2 5000
**** 52 PICK UP ****
MUST Meld 5s with at least one 2 BEFORE Picking up the Pile
(NO PILE until 5s are Melded with at least one 2)
Adding JOKERs to 5s is a DQ
You can Meld or Canasta at anytime
69
2-2 5000
**** 69 ****
A Natural Canasta of 6s OR 9s is an auto win
6 PACK
2-2 5000
**** 6 PACK ****
6 PACKS CONSIST OF ANY SIX CONSECUTIVE MELDS
ACES ARE DISCARDS ONLY!!!
A 6 PACK MUST BE MELDED BEFORE MAKING CANASTA (WILDS OK)
NO PILE TIL 6 PACK MELDED
7 UP
2-2 5000 - 1V1 only ONLY
**** 7 UP ****
MUST Meld 7s first, Wilds OK
MUST wait until your next turn to Meld anything else OR Take the Pile
May ONLY Canasta 7s through ACEs
7-10 SPLIT
2-2 5000
**** 7-10 SPLIT ****
MUST Canasta 7s AND 10s before going out
NO PILE (can NOT Pick up the Pile)
8 IS ENOUGH
2-2 5000
**** 8 IS ENOUGH ****
You can ONLY Meld 8 different sets
You may choose any 8 sets of melds from
4, 5, 6, 7, 8, 9, 10, JACK, QUEEN, KING and ACE
BLACK and RED 3s do NOT count as a set
You may Meld what your opponent has Melded,
if it does NOT exceed your 8 sets of melds
If you Meld more than 8 sets of numbers, you DQ
8 IS THE LUCKY NUMBER
2-2 5000
**** 8 IS THE LUCKY NUMBER ****
Can NOT go out unless you have a Canasta of 8s
9th Gate
2-2 5000
**** 9th Gate ****
The 9s Are To Be Canasta’d Before Any Other Canasta
Once The 9s Are Canasta’d By Either Team
Both Teams May Canasta What They Wish
ACES CUT
1-2 5000
**** ACES CUT ****
ACEs MUST be Melded first, each hand
MUST HAVE AT LEAST 2 CANASTAS OF AK-47 TO GO OUT
AK-47
2-2 5000
**** AK-47 ****
INITIAL MELD MUST HAVE AT LEAST 2 OF THE 4 CARDS AK-47
NEED ALL 4 CARDS (Ak-47) MELDED BEFORE CANASTA
MUST HAVE AT LEAST 2 CANASTAS OF AK-47 TO GO OUT
ALMOST HEAVEN
2-2 5000
**** ALMOST HEAVEN ****
NO PILE (can NOT Pick up the Pile)
NO OUT (with last card, hit "No Discard")
When a player has 3 of the RED 3s, ONLY that player may Pick Up the Pile
When a player has 4 of the RED 3s, Pile is off limits again
BACHELOR PARTY
2-2 5000 1vs1 ONLY
**** BACHELOR PARTY ****
Opening meld MUST include JACKs and KINGs TOGETHER, each hand
NO PILE (can NOT Pick up the Pile) until JACKs and KINGs are melded
If the QUEEN goes 'au naturel' (natural canasta), it is an auto-win
BANANA NUT BREAD
5000-1-2 1vs1 ONLY
****BANANA NUT BREAD ****
CAN NOT USE WILDS IN YOUR FIRST MELD EACH HAND
No Pile (can NOT take the Pile)
MUST MELD 5s, 6s, 7s, 9s, 10s, Ks, Aces BEFORE YOU CAN CANASTA
MAY NOT MELD 4s, 8s, Js, Qs OR YOU DQ
BASEBALL
2-2 5000 only
**** BASEBALL ****
You can ONLY go out if you have EXACTLY 3 Canastas
BATTLESHIP
1-2 5000 only
**** BATTLESHIP ****
First to sink (Canasta) ALL of the opponent's ships
before the game ends, wins
Ships are: 4s = PT Boat, 5s = Destroyer, 8s = Submarine,
10s = Battleship, Aces = Aircraft Carrier
When a ship is submerged, type at table
"I sunk your (ship name or number)"
Each ship will only be counted as sunk the first time
Sinking the Battleship with a Natural in 10s is an autowin
BEACH BABES
2-2 5000
**** BEACH BABES ****
MUST Meld QUEENs first, each hand
You may Meld other cards in first meld with QUEENs
NO PILE (can NOT Pick up the Pile) until QUEENs are Melded
NO CANASTA until BOTH 6s and 9s are Melded
BEACH BUMS
2-2 5000
**** BEACH BUMS ****
MUST Meld KINGs first, each hand
You may Meld other cards in first meld with KINGs
NO PILE (can NOT Pick up the Pile) until KINGs are Melded
NO CANASTA until BOTH 6s and 9s are Melded
BEAT THAT
1-2 5000
**** BEAT THAT ****
You MUST Canasta a HIGHER card than is showing on either side
If you OR your opponent Canasta 4s,
the NEXT canasta MUST be 5s or HIGHER
When ACEs have been Canasta'd,
NO MORE Canastas can be made by EITHER player
BUT you can Meld anything
BLACK WIDOW
2-2 5000
**** BLACK WIDOW ****
You MUST Meld 1 BLACK card in each suit
JOKERs and 2s are NOT BLACK
Melding RED suits ONLY is a DQ
BLACKJACK
2-2 5000 only
**** BLACKJACK ****
Your Canastas MUST equal EXACTLY 21 to go out
If you go OVER 21, you DQ even if you do not go out
ACE = 1 or 11
Face cards = 10
Other cards are face value
BLACKOUT
2-2 5000
**** BLACKOUT ****
MUST go out with AT LEAST 3 BLACK 3s or you DQ
THE BOSS
2-2 5000
**** THE BOSS ****
You can MELD at any time BUT No Pile Until 5s and ACEs are melded
Canasta of 5s and ACEs is Auto Win OR Natural Canasta of KINGs
BOXED KINGS
2-2 5000
**** BOXED KINGS ****
KINGs MUST be in OPENING Meld, each hand
Other cards may be used to get the POINTS needed for OPENING Meld
MUST Canasta both QUEENs and ACEs to go out
BOXED QUEENS
2-2 5000
**** BOXED QUEENS ****
QUEENs MUST be in OPENING Meld, each hand
Other cards may be used to get the POINTS needed for OPENING Meld
MUST Canasta both JACKs and KINGs to go out
CABIN FEVER
2-2 5000
**** CABIN FEVER ****
Can NOT Meld or Canasta Face Cards (JACKs, QUEENs, or KINGs)
until you can go out
CANASTA 1ST
2-2 5000 only - 1V1 ONLY
**** CANASTA 1st ****
You MUST have AT LEAST 3 Canastas to go out
Each hand, you can NOT Meld anything until your 1st Canasta is on the board
Meld the 1st Canasta, Discard, and on NEXT turn, you may Pick up the Pile
The exception is going out by Melding ALL 3 Canastas at one time
CANASTA 2000
2-2 5000 only
**** CANASTA 2000 ****
Each hand, you NEED at least 2000 points to meld out
The going out bonus does NOT count
CAPTURING LOST SOULS
2-2 5000
**** CAPTURING LOST SOULS ****
You may ONLY Canasta JACKs, QUEENs, KINGs, and ACEs
CHERRY 7-UP
2-2 5000
**** CHERRY 7-UP ****
7s MUST be in OPENING Meld, each hand
Other cards may be used to get the POINTS needed for OPENING Meld
Can ONLY go out if Canastas are in 7s or higher
Going out with a Canasta in 3s, 4s, 5s, or 6s is a DQ
A Natural Canasta of 7s is an auto win
CHERRY ON TOP
2-2 5000
**** CHERRY ON TOP ****
(All steps MUST be completed, IN ORDER, each hand
STEP 1- ACEs Must be in Opening Meld and CAN be CANASTA'D AT ANY TIME
STEP 2- Canasta ONLY one KING, QUEEN, or JACK
STEP 3- Canasta ONLY one 10, 9, or 8
STEP 4- Canasta ONLY two 7, 6, 5, or 4
STEP 5- Must have at least one RED 3 to go out and YOU MAY CANASTA 3s
CHOP SUEY
1-2 TWO HANDS only - 1V1 ONLY
**** CHOP SUEY ****
1st hand you may NOT Pick up the Pile (BUT you may use Wilds)
2nd hand you may NOT Meld Wilds (BUT you may Pick up the Pile)
High score after 2 hands wins
CINCO de MAYO
2-2 5000
**** CINCO DE MAYO ****
5s MUST be Melded first, each hand
You may Meld other cards in first meld with 5s
NO PILE (can NOT Pick up the Pile) until 5s are Melded
5s also Block the Pile
A natural Canasta of 5s is an auto win
CINDERELLA
2-2 5000
**** CINDERELLA ****
In this game, Cinderella is the QUEEN, the Prince is the KING,
the ACE is the Fairy Godmother, and the stepsisters are the BLACK 3s.
You MUST Meld QUEENs, KINGs, and ACEs BEFORE making any Canastas.
You can NOT go out unless you Meld BLACK 3s.
You may NOT Discard Wilds or the clock strikes midnight and you DQ.
COLT 45
2-2 5000 - 1V1 ONLY
**** COLT 45 ****
You MUST have 4s AND 5s in opening meld, each hand
You MUST make a Canasta of 4s OR 5s to go out, each hand
COST OF LIVING
2-2 5000
**** COST OF LIVING ****
1st Hand, 4s MUST be in opening meld
2nd Hand, 5s MUST be in opening meld
3rd Hand, 6s MUST be in opening meld
Continue in consecutive ascending order until the end of the game
CRAPS
2-2 5000
**** CRAPS ****
If your team rolls CRAPS (collect all four RED 3s OR Canasta ACEs),
The opposing team can NO longer Pick up the Pile for that hand
CRAZY 3s
1-2 5000 only
**** CRAZY 3s ****
Can NOT go out until ALL RED 3s are on the board
MUST have a Canasta for every RED 3 you have (minimum 1)
CRAZY 8s
2-2 5000
**** CRAZY 8s ****
8s Block the Pile like BLACK 3s
Can ONLY Meld 8s (WITHOUT WILDS) when going out with NO DISCARD
CUT
1-2 5000
**** CUT ****
Need 1 Canasta to go out
DEAD OR ALIVE
1-2 5000 - 1V1 ONLY
**** DEAD OR ALIVE ****
First player to make a Canasta is the ONLY player who may Canasta THAT HAND
DEAD-MAN'S HAND
2-2 5000
**** DEAD-MAN'S HAND ****
NO CANASTA until BOTH 8s and ACEs are Melded
NO OUT until BOTH 8s and ACEs are Canasta'd with Wilds
DIRTY OLD MAN
2-2 5000
**** DIRTY OLD MAN ****
You can NOT Meld or Canasta KINGs at any time
KINGs may ONLY be used as discards
DIRTY OLD WOMAN
2-2 5000
**** DIRTY OLD WOMAN ****
You can NOT Meld or Canasta QUEENs at any time
QUEENs may ONLY be used as discards
DON'T YOU DARE
2-2 5000
**** DON?T YOU DARE ****
First Meld, each hand, MUST be made by TAKING the Pile
You can NOT Freeze the Pile
DOUBLE OR NOTHING
1-2 5000
**** DOUBLE OR NOTHING ****
You can meld anything in opening meld
BUT you MUST meld required cards before you can canasta
Meld must be down first
THEN you can canasta DOUBLE of what you have melded
If you meld 4's you may canasta 8's
If you meld 5's you may canasta 10's
If you meld 6's you may canasta Q's
If you meld 7's you may canasta Aces
No other canastas can be made or you DQ
DOWN THE RIVER
2-2 5000
**** DOWN THE RIVER ****
1st Hand, ACEs MUST be in opening meld
2nd Hand, KINGs MUST be in opening meld
3rd Hand, QUEENs MUST be in opening meld, etc.
You may use other cards in your meld as long as you have the required cards with them
DRIVE ME CRAZY
1-2 5000 only
**** DRIVE ME CRAZY ****
1st Hand play NO PILE, NO WILDS
2nd Hand play NO PILE
3rd Hand play NO PILE, NO OUT
4th Hand and any thereafter play NO PILE, NO OUT, and getting ALL 4 RED 3s is an auto DQ
DUNKIN' DONUTS
2-2 5000 - 1V1 ONLY
Donuts are 6, 8, 9, 10, and QUEEN
Opening meld MUST consist of Donuts ONLY, NO Wilds
Wait one turn before melding other cards
MUST have at least one Donut Canasta to go out
EIGHTBALL & THE JACK
2-2 5000 - 1V1 ONLY
**** EIGHTBALL & THE JACK ****
NO PILE (can NOT Pick up the Pile) until 8s AND JACKs are Melded
Can ONLY Canasta 8s, 9s, 10s, and JACKs
JACKs Block the Pile like BLACK 3s
Natural Canasta of either 8s OR JACKs is an auto win
ELM STREET
2-2 5000 only
**** ELM STREET ****
1st Hand, Aces can only be Melded/Canasta'd with 2s, without Jokers, No Natural Aces)
2nd Hand, First canasta MUST be in 4s; BLACK 3s MUST be melded to go out
3rd Hand, Canastas in 5s and 6s are needed to go out
4th Hand, No Canasta until 7s and 8s are Melded; May NOT Canasta 3-6
5th Hand, 9s and 10s may ONLY be used as discards
If the 6th Hand is reached, return to 1st Hand and begin again
EVENS OR ODDS
2-2 5000
**** EVENS OR ODDS ****
Whatever is Melded FIRST, each hand,
decides if you are even or odd (MELDING BOTH IS A DQ)
The opponent has the other...
EVENS: 4, 6, 8, 10, QUEEN
ODDS: 5, 7, 9, JACK, KING
Wilds, ACEs, and BLACK 3s are for both
FACELESS
1-2 5000
**** FACELESS ****
NO PILE (can NOT Pick up the Pile)
Can NOT Meld or Canasta JACKs, QUEENs, or KINGs
FATHER MAY I?
2-2 5000
**** FATHER MAY I? ****
Each hand, the Pile can ONLY be Picked Up by the LAST player/team who discarded a KING
When a KING is discarded, the player MUST type "Father, May I" in chat
The opponent can NOT Pick up the Pile until they discard a KING
ONLY the team who discarded KING LAST, can pick up the pile
FINISH ON TOP
1-2 5000
**** FINISH ON TOP ****
MUST have at least 1 more Canasta, each hand, than your opponent to go out
FIRE-N-ICE
2-2 5000
**** FIRE-N-ICE ****
MUST HAVE KINGS AND/OR ACES IN OPENING MELD
MUST MELD KINGS AND ACES BEFORE YOU CANASTA
MUST CANASTA KINGS OR ACES WITH AT LEAST 1 JOKER
JOKER AND 1 DEUCE BEFORE GOING OUT
AND 1 DEUCE BEFORE GOING OUT
FIRST PLAYER'S CHOICE
2-2 5000
**** FIRST PLAYER'S CHOICE ****
1st player's Discard, each hand,
determines which card can NOT be Melded (or used for Canastas)
FOLLOW THE LEADER
2-2 5000
**** FOLLOW THE LEADER ****
Canastas MUST be in consecutive order (5 6 7 or 9 8 7)
The 2nd Canasta determines if you go UP or DOWN
to VARY or Skipping the order is DQ
"Wrap-a-round" is allowed (4-A or A-4)
Can NOT Canasta 3's
FOOTBALL
2-2 5000 only
**** FOOTBALL ****
MUST have EXACTLY 4 Canastas to go out
(Going out with MORE or LESS is a DQ
~EXCEPT IF IT IS A NATURAL IN 3s OR 7s)
A Natural Canasta of 7s OR 3s, is an auto win
FORBIDDEN DANCE
2-2 5000
**** FORBIDDEN DANCE ****
Can NOT Pick up the Pile using Wilds, Meld or Canasta with Wilds
UNTIL there are 15 cards left in the Drawing Deck
You may Pick up, etc.,
just NO WILDS UNTIL 15 or fewer cards are in drawing deck
After 15 or fewer remaining cards in Deck, may use Wilds
Can NOT Freeze the Discard Pile, EVER!
FREAKS WONT FORGET 911
2-2 5000
**** FREAKS WONT FORGET 911 ****
You can Meld at ANY time; BUT, NO PILE until ACEs AND 9s are Melded
Both teams MUST have ACEs Melded, before either team can go out
Natural Canasta of NINEs is an auto win
FREAKY 10'S
2-2 5000
**** FREAKY 10'S ****
1st HAND
4's, 6's 9's and Aces MUST be melded BEFORE any canasta
2nd HAND
MUST have Natural 10's (NO WILDS) in first meld. Other cards ok
3rd HAND
7's MUST be in opening meld (other cards ok) BLACK THREES must be melded to go out
4th HAND
MUST meld 9's and Ace's BEFORE canasta
5th HAND and BEYOND
10's BLOCK the pile, NATURAL 10's is auto win
FREAKY Neighbor
2-2 5000 - 1v1 ONLY
**** FREAKY NEIGHBOR ****
You can NOT use Wilds in your opening meld, each hand
You MUST wait a turn to MELD Wilds
You can NOT Meld or Canasta what your opponent has already Melde
FREEZE BURN
2-2 5000
**** FREEZE BURN ****
You may NOT Discard Wilds
FUN ON THE BEACH
2-2 5000
**** FUN ON THE BEACH ****
MUST Meld both 6s AND 9s before making any Canastas
(Meld the sets first, then Canasta, MUST be at least a TWO step process)
GAMBLE
2-2 5000
**** GAMBLE ****
NO OUT (with last card, hit "No Discard")
BEFORE players take a seat at the table, EACH player MUST announce in LOBBY
which card* they are going to Canasta
*For 1v1, choose 2 cards
The first team to make their TWO required Canastas in ONE hand, wins
GENTLEMEN GO GOLFING
2-2 5000
**** GENTLEMEN GO GOLFING ****
MUST Meld KINGs OR JACKs in FIRST Meld, other cards ok
You can NOT take the Pile UNTIL required meld is DOWN
Natural Canasta of ACEs is an auto win as HOLE IN 1
GET OUT OF DEBT
2-2 TWO HANDS only - 1v1 ONLY
**** GET OUT OF DEBT ****
1st hand, you may NOT Meld or Canasta any cards. Discard highest point cards.
2nd hand, play as Regular Canasta and make as many points as you can.
Highest score after 2 hands wins.
GIRLS RULE & BOYS DROOL
2-2 5000
**** GIRLS RULE & BOYS DROOL ****
Can NOT Canasta JACKs or KINGs
If you make a natural Canasta in QUEENs, auto win
GO BANANAS
1-2 5000
**** GO BANANAS ****
No Pile (can NOT take the Pile)s
MUST MELD 5s, 6s, 7s, 9s, 10s, Ks, Aces BEFORE YOU CAN CANASTA
MAY NOT MELD 4s, 8s, Js, Qs OR YOU DQ
HAPPY FAMILY
2-2 5000
**** HAPPY FAMILY ****
KINGS MUST BE IN OPENING MELD
MUST MELD QUEENS BEFORE PICKING UP PILE
MUST MELD JACKS BEFORE CANASTA
NEED A CANASTA IN K, Q, OR J's TO GO OUT
HAMBURGLAR
2-2 5000
**** HAMBURGLAR ****
BUNS are 10s & Qs
PATTIES are 6s & 9s
OPENING MELD MUST HAVE AT LEAST 1 BUN
BEFORE YOU CANASTA YOU NEED TO MELD AT LEAST 1 PATTY
MUST CANASTA at Least 1 BUN and 1 PATTY to go out
Natural Canasta of 8s is Auto Win (8s are double patties)
HEINZ 57
2-2 5000
**** HEINZ 57 ****
NO PILE until 5s are Melded
NO CANASTA until 5s AND 7s are Melded
Natural canasta of 7s AND 5s is auto win
HIGH FIVE
2-2 5000
**** HIGH FIVE ****
You MUST ONLY Meld JACKs or better
(JACKs, QUEENs, KINGs, or ACEs ~ Wilds OK) in your opening meld
You MUST wait until your next turn
to Meld any other cards or to Pick up the Pile
MUST Meld 5s BEFORE making any canastas
You need a Canasta in 5s and JACKs or Better to go out
HIGH MAINTENANCE
2-2 5000
**** HIGH MAINTENANCE ****
You may NOT discard QUEENs
MUST Meld QUEENs directly into a Canasta
HOST SAID SO
2-2 5000
**** HOST SAID SO ****
In this tourney the FIRST CARD UP
decides what game you will play EACH HAND
If the first card up is RED, that HAND will be NO PILE
If the first card up is BLACK, that HAND will be NO OUT
If the first card up is 2 OR 3 (black or red),
that HAND will be NO-NO (No pile, No out)
If the first card up is a JOKER, that HAND will be REGULAR CANASTA
Please VERIFY first card up BEFORE first play,
you do change game every time a new HAND comes up
HUMMINGBIRD
2-2 5000
**** HUMMINGBIRD ****
4-4-4, No wilds or additional cards EVER
10-1-20, No jokers or additional cards EVER
8s, wilds and additional cards allowed
MUST Meld 4s, 8s, and 10s BEFORE melding JACKs, QUEENs, KINGs, and ACEs
You MUST Canasta, JACKs, QUEENs, KINGs, and ACEs for an AUTO WIN
ICED THREES
2-2 5000
**** ICED THREES ****
When ALL RED 3s are on the board, you can NO LONGER Pick up the Pile
INS AND OUTS
2-2 5000
**** INS AND OUTS ****
Whatever is Canasta'd FIRST, each hand,
decides if you are in or out (CANASTA'ING BOTH IS A DQ)
The opponent has the other...
INS: 6, 7, 8, 9, 10
OUTS: 4, 5, J, Q, K
3s and Aces may NOT be Canasta'd
INDEPENDENCE DAY
2-2 5000
**** INDEPENDENCE DAY ****
OPENING MELD MUST HAVE 7s and/or 4s
FIRST CANASTA MUST BE MADE FROM 7s or 4s
INNER CIRCLE
2-2 5000
**** Inner Circle ****
MUST MELD 8, 9, 10 BEFORE MAKING A CANASTA
CAN NOT MELD 7's OR J's
JACK IN THE BOX
2-2 5000
**** JACK IN THE BOX ****
Can NOT Meld JACKs until 10s and QUEENs are Canasta'd
JACKs must be melded before going out, each hand
JACK'S THE JOKER
2-2 5000
****JACK?S THE JOKER****
JOKER MUST be Melded with the JACKs BEFORE any 2s are added or you DQ
MUST Canasta JACKs with a JOKER before going out
JACKS OR BETTER
2-2 5000
**** JACKS OR BETTER ****
You MUST ONLY Meld JACKs or better
(JACKs, QUEENs, KINGs, or ACEs ~ Wilds OK) in your opening meld
You MUST wait until your next turn
to Meld any other cards or to Pick up the Pile
You need a Canasta in JACKs, QUEENs, KINGs, or ACEs to go out
THE KING & HIS PAWNS
2-2 5000
**** THE KING & HIS PAWNS ****
KINGs MUST be Melded first, each hand
MUST Meld 8s BEFORE making any Canastas
Natural Canasta in 8s is an auto win
LACEMAKER
2-2 5000 only - 1V1 ONLY
**** LACEMAKER ****
1st Hand, ACEs with a 2 card MUST be in opening meld, other cards allowed)
2nd Hand, Must have a RED 3 before you meld anything; 4s MUST be Canasta'd to go out
3rd Hand, 5s and 6s MUST be in opening meld while TAKING Pile at the same time
4th Hand, MUST have equal amounts of 7s and 8s on the board at any given time, Wilds are included
5th Hand, 9s and 10s MUST be in opening meld, other cards allowed
If the 6th Hand is reached, return to 1st Hand and begin again
LADDER 49
2-2 5000
**** LADDER 49 ****
You can NOT Meld or Canasta 4s OR 9s
LADIES FIRST
2-2 5000
**** LADIES FIRST ****
MUST Meld QUEENs first, each hand
You may Meld other cards in first meld with QUEENs
NO PILE (can NOT Pick up the Pile) until QUEENs are melded
LADIES GO SHOPPING
2-2 5000
**** LADIES GO SHOPPING ****
Ladies are the shoppers!!
To go shopping, QUEENs MUST be on the board
before the FIRST Meld turn ends
You may use Wilds and Pick up the Pile, other cards with meld are OK
Because Ladies need money to go shopping,
5s AND 10s MUST be Melded before you Canasta
LEAPFROG
2-2 5000 - 1V1 ONLY
**** LEAPFROG ****
MUST Meld 4s, 9s, and ACEs TOGETHER in ONE meld before ANYTHING else
Wild Cards in opening meld are OK
Can NOT Pick up the Pile OR Meld anything else until NEXT turn
LEAVING ON A JET PLANE
2-2 5000
**** LEAVING ON A JET PLANE ****
7s MUST be in OPENING Meld, each hand
Other cards may be used to get the POINTS needed for OPENING Meld
MUST Meld 4s BEFORE making any canastas
You need a Canasta in 7s to go out
LIMBO
1-2 5000
**** LIMBO ****
NO PILE (can NOT Pick up the Pile)
You MUST Canasta a LOWER valued card than is showing on EITHER side
If you OR your opponent Canasta ACEs, the NEXT canasta MUST be KINGs or LOWER
LOVE & MARRIAGE
2-2 5000
**** LOVE & MARRIAGE ****
Canastas of BOTH KINGs and QUEENs is an auto win
LUCKY NUMBER
2-2 5000
**** LUCKY NUMBER ****
1st card In Discard Pile decides what the lucky number is
If either player makes a NATURAL Canasta in that number, it is an auto win
Verify card before starting hand
NO OUT (with last card, hit "No Discard")
3s, 2s, or JOKERs would void the auto win option for that hand

MELD TIN HEAD MELD
1-2 5000
**** MELD TIN HEAD MELD ****
You can NOT meld until after YOUR BOT meds
MEN FIRST
2-2 5000
**** MEN FIRST ****
MUST Meld KINGs first, each hand
You may Meld other cards in first meld with KINGs
NO PILE (can NOT Pick up the Pile) until KINGs are Melded
MONOPOLY
2-2 5000
**** MONOPOLY ****
MUST Meld every number (4s - ACEs) before going out
2s, 3s, and JOKERs are exempt
MOTHER MAY I?
2-2 5000
**** MOTHER MAY I? ****
Each hand, the Pile can ONLY be Picked Up by the LAST player/team who discarded a QUEEN
When a QUEEN is discarded, the player MUST type "Mother, May I" in chat
The opponent can NOT Pick up the Pile until they discard a QUEEN
ONLY the team who discarded QUEEN LAST, can pick up the pile
MY PILE
2-2 5000
**** MY PILE ****
Can ONLY Take the Pile AFTER you MELD 4's and Aces or have a NATURAL Canasta already made
NATURAL BLONDE
2-2 5000
**** NATURAL BLONDE ****
NO Freezing the Pile with Wilds
Can ONLY Take the Pile if you have a NATURAL Canasta already made
NIGHTMARE
1-2 5000 - 1V1 ONLY
**** NIGHTMARE ****
You may NOT Meld Wilds until you can go out
You may NOT Discard Wilds
You may Meld and Canasta at anytime
NINE LIVES
2-2 5000
**** NINE LIVES ****
9s MUST be in OPENING Meld, each hand
Other cards may be used to get the POINTS needed for OPENING Meld
9s Block the Pile like BLACK 3s
A natural Canasta of 9s is an auto win
NINE TO FIVE
2-2 5000
**** NINE TO FIVE ****
May ONLY Canasta 5s through 9s
NO 3 OF A KIND
2-2 5000
**** NO 3 OF A KIND ****
Can NOT have any "3 of a kind" melds on your board
Melds MUST be 4 cards or more
(may use Wilds, a pair with 2 Wilds or a triple with 1 Wild)
Be careful Picking up the Pile, top card MUST go into meld of 4 or more
NO MONEY NO HONEY
2-2 5000
**** NO MONEY NO HONEY ****
5's AND 10's are the MONEY
Q's AND K's are the HONEY)
You may Meld ANYTHING but CANNOT Canasta UNTIL You have Melded at least ONE SET
You MUST MELD ONE OF THE SETS and DECLARE at the tahle if you have MONEY or HONEY
Your opponent MUST MELD the other set BEFORE making Canastas
NO NATURAL CANASTA
2-2 5000
**** NO NATURAL CANASTA ****
Can NOT make natural Canastas
NO NO
2-2 5000
**** NO NO ****
NO PILE (can NOT Pick up the Pile)
NO OUT (with last card, hit "No Discard")
NO OUT
2-2 5000
**** NO OUT ****
NO OUT (with last card, hit "No Discard")
NO TOUCH
1-2 5000
**** NO TOUCH ****
NO PILE (can NOT Pick up the Pile)
OLD YELLER
2-2 5000
**** OLD YELLER ****
4s MUST be in OPENING Meld, each hand
Other cards may be used to get the POINTS needed for OPENING Meld
4s Block the Pile like BLACK 3s A natural Canasta of 4s is an auto win
ONE EYED JACK
2-2 5000
**** ONE EYED JACK ****
MUST MELD JACK's With a 2 in OPENING MELD
NO PILE Until JACK's Are MELDED
CANASTA 7's BEFORE GOING OUT
OVER THE HILL
2-2 5000
****OVER THE HILL****
Draw Deck is considered ?over the hill? at 30 in this game
NO ONE may Pick up the Pile
UNTIL there are 30 or fewer cards left in the DRAW DECK
May Meld and Canasta at any time
PAY THE PIPER
2-2 5000
**** PAY THE PIPER ****
EACH time You pick up the pile you MUST
PERFECT 10
2-2 5000
**** PERFECT 10 ****
A natural Canasta (NO Wilds) of 10s is an auto win
PHASE 10
1-2 5000
**** PHASE 10 ****
You MUST Meld 4s in your 1st MELD of your 1st HAND (other cards OK)
If Melded, you advance to the NEXT number in the NEXT HAND
If you do NOT Meld your 4s, you do NOT advance to 5s, the next hand
Continue in sequence until you get to 10s
Once you are to Meld 10s, stay on 10s
NO PILE (Can NOT Pick up the Pile)
PHOENIX RISING
2-2 5000
**** PHOENIX RISING ****
A natural Canasta is an auto win
POCKET CHANGE
2-2 5000
**** POCKET CHANGE ****
No Canasta until 5s and 10s are Melded
POISONED APPLE
2-2 5000 only
**** POISONED APPLE ****
NO PILE (can NOT Pick up the Pile), it has been poisoned
A naturat Canasta of 7'S Is an Auto win
1st Hand, QUEENs MUST be in opening meld
2nd Hand, ACEs MUST be in opening meld
3rd Hand, KINGs MUST be in opening meld
4th Hand and any thereafter,
NO CANASTA until BOTH QUEENs and KINGs are Melded
POISONOUS COMB
2-2 5000 only
**** POISONOUS COMB ****
A Natural Canasta of 7s is an auto win
1st Hand, QUEENs MUST be in opening meld
2nd Hand, ACEs MUST be in opening meld
3rd Hand, KINGs MUST be in opening meld
4th Hand and any thereafter
THE QUEEN'S GUARDS
2-2 5000
**** THE QUEEN'S GUARDS ****
No Canasta until JACKs and KINGs are Melded
No melding of QUEENs until JACKs and KINGs are Canasta'd
QUEENs must be melded before going out
QUINCEANERA
2-2 5000
**** QUINCEANERA ****
Prior to making a canasta, the melds upon the board MUST total 15 EXACTLY
Your FIRST canasta MUST be made from MELD on board
After you Canasta, you may meld everything else
ACE =1
Face cards =10
Other cards are face value
RACK 'EM UP 9-BALL
2-2 5000
**** RACK 'EM UP 9-BALL ****
MUST HAVE 4'S & 10'S IN OPENING MELD
Natural canasta of 9s is an auto win
RACQUETBALL
2-2 5000
**** RACQUETBALL ****
MUST CANASTA 5'S AND 10'S BEFORE YOU MELD OUT
CANASTA OF ACES ON EITHER SIDE FREEZES PILE
RED IS HOT
2-2 5000
**** RED IS HOT ****
You MUST Meld with at least 1 RED card in each suit
Before you Canasta Let opponent Verify there is a RED card in your MELD
Canasta from hand is not allowed or you DQ
JOKERs and 2s are NOT RED
> Melding BLACK suits ONLY is a DQ
RED WIDOW
2-2 5000
**** RED WIDOW ****
First hand, you MUST Meld with at least 1 RED card in each suit
Next hand, you MUST Meld with at least 1 BLACK card in each suit
Before you Canasta Let opponent Verify there is a RED or BLACK card in your MELD
Canasta from hand is not allowed or you DQ
Continue to switch each hand, from BLACK to RED, RED to BLACK
Wilds are NOT considered BLACK or RED
REGULAR CANASTA
2-2 5000
**** REGULAR CANASTA ****
NO SPECIAL rules
REVENGE
2-2 5000 - 1V1 ONLY
**** REVENGE ****
Can NOT Pick up, Meld or Canasta until ALL RED 3s are on board
If there is a RED 3 in the Discard Pile, you MUST call the HOST to witness it
RIPPLE EFFECT
2-2 5000
**** RIPPLE EFFECT ****
Can NOT Meld 9s, ever!
1st Hand, 8s and 10s MUST be Melded before any Canasta
2nd Hand, 7s and JACKs MUST be Melded before any Canasta
3rd Hand, 6s and QUEENs MUST be Melded before any Canasta
4th Hand, 5s and KINGs MUST be Melded before any Canasta
5th Hand and any thereafter, 4s and ACEs MUST be Melded before any Canasta
ROCKIN' ROBIN
2-2 5000
**** ROCKIN' ROBIN ****
The first card in the Discard Pile is the "Robin" for the ENTIRE game
The Robin card may NOT be Melded at any time during the game
If the first card is a Wild or a RED/BLACK 3,
the HOST will name the Robin card for that game
ROYAL FLUSH
1-2 1500 only - 1V1 ONLY
**** ROYAL FLUSH ****
Can ONLY Meld or Canasta 10s, JACKs, QUEENs, KINGs or ACEs
NO WILDS
NO PILE (Can NOT Pick up the Pile)
S.O.S.
2-2 5000
**** S.O.S. ****
NO CANASTA until 6s OR 7s are Melded
NO OUT until 6s OR 7s are Canasta'd
A Natural Canasta of 6s OR 7s is an auto win
S.Y.N.
2-2 5000
**** S.Y.N. ****
You can NOT Meld or Canasta what your opponent has already Melded
SAINT PATRICK
2-2 5000
**** SAINT PATRICK ****
NO CANASTA until 6s OR 7s are Melded
NO OUT until JACKs are Canasta'd
A Natural Canasta of 6s OR 7s is an auto win
SAINT VALENTINE
2-2 5000
**** SAINT VALENTINE ****
NO CANASTA until 6s OR 7s are Melded
NO OUT until QUEENs and KINGs are Canasta'd
A Natural Canasta of 6s OR 7s is an auto win
SCARLET LETTER
2-2 5000
**** SCARLET LETTER ****
Wilds CANNOT be added to ACEs, ever!
QUEENs MUST be in OPENING MELD, each hand
You MUST wait until NEXT TURN before Melding KINGs
NO CANASTA until KINGs are Melded
MUST Meld KINGs before Melding ACEs
NO OUT until ACEs are Melded
Canasta of ACEs is an autowin
SIX SHOOTER
2-2 5000
**** SIX SHOOTER ****
MUST Meld 6s BEFORE Picking up the Pile (NO PILE until 6s are Melded)
Natural Canasta in 6s is an auto win
SNEAKY CUT
1-2 5000 - 1V1 ONLY
****SNEAKY CUT****
Can NOT Meld until you can go out
SNOW WHITE AND THE SEVEN DWARFS
2-2 5000 - 1V1 ONLY
**** SNOW WHITE****
You MUST Meld 7s and QUEENs TOGETHER first
You MUST wait until your NEXT turn
before Melding anything else or Picking up the Pile
If you get a natural Canasta in either QUEENs OR 7s, it is an auto win
SOCCER
2-2 5000
**** SOCCER ****
Each team MUST meld ANY combination that adds up to 11
Plus QUEEN's, JACK's and KING's BEFORE making a Canasta
Aces=1
Face Cards=10
Other cards=Face value
SPEEDY GONZALES
1-2 ONE HAND - 1V1 ONLY
(The host decides what the card is to be. The card changes regularly.)
**** SPEEDY GONZALES ****
NO OUT (with last card, hit "No Discard")
Whomever Canastas CARD first, wins
STEPPIN' OUT
2-2 5000
**** STEPPIN' OUT ****
JACKs MUST be in OPENING Meld, each hand
Other cards may be used to get the POINTS needed for OPENING Meld
NO CANASTA until QUEENs are Melded
NO OUT until BOTH JACKs and QUEENs are Canasta'd
KINGs may ONLY be used as discards
SUGAR DADDY
2-2 5000
**** SUGAR DADDY ****
Canastas of both JACKs AND KINGs is an auto win
SUGAR MAMA
2-2 5000
**** SUGAR MAMA ****
Canastas of both QUEENs AND ACEs is an auto win
SUPERBOWL
2-2 5000
**** SUPERBOWL ****
Score a TOUCHDOWN (Meld 6s and ACEs) to go out
Natural Canasta of 7s is an autowin
Scoring four field goals (collecting ALL four RED 3s) is an autowin
SWEET 16
2-2 5000 - 1V1 ONLY
**** Sweet 16 ****
MUST Meld 6s and 10s TOGETHER first
Wait until your NEXT turn to Meld any other cards or Take the Pile
TERRIBLE TWOS
1-2 5000
**** TERRIBLE TWOS ****
2s can only be used to Canasta or Freeze the Pile
TOSS TO THE CURB
1-2 ONE HAND - 1V1 ONLY
**** TOSS TO THE CURB ****
NO PILE (can NOT Pick up the Pile)
Whoever Melds the 1st Canasta, wins
TRIPLE THREAT
2-2 5000
**** TRIPLE THREAT ****
INITIAL MELD MUST BE A PAIR A JOKER AND A 2 IN SAME SET
OTHER MELDS OK
NO PILE UNTIL INITIAL MELD IS DOWN
NO CANASTA UNTIL YOU HAVE A RED 3
TURNING THE TABLES
1-2 5000 only
**** TURNING THE TABLES ****
Can NOT go out until ALL RED 3s are on the board
MUST have a Canasta for every RED 3 your OPPONENT obtains (minimum of 1)
TWISTED
2-2 5000
**** TWISTED ****
Can NOT use Wilds in your first meld, each hand
TWISTED CUT
1-2 5000
**** TWISTED CUT****
Can NOT use Wilds in your first meld, each hand
Need 1 Canasta to go out
TWISTED ROYAL FLUSH
1-2 5000
**** TWISTED ROYAL FLUSH ****
NO PILE (Can NOT Pick up the Pile)
Can ONLY Meld or Canasta 10s, JACKs, QUEENs, KINGs or ACEs
NO WILDS until there is 10 or LESS cards in DRAW DECK
TWISTED S.Y.N.
2-2 5000 - 1V1 ONLY
**** TWISTED S.Y.N. ****
You can NOT use Wilds in your opening meld, each hand
(MUST ONLY Meld or Pick up with naturals)
You MUST wait until your next turn BEFORE you can use any Wilds
You can NOT Meld or Canasta what your opponent has already Melded
UNDER ARREST
1-2 5000
**** UNDER ARREST ****
First person to get 3 of the RED 3s is "Under Arrest" and can NOT Canasta anymore, that hand
Make Canastas quick ~ Avoid being "Under Arrest"
ZOMBIES
1-2 5000
**** ZOMBIES ****
MUST Have Required Meld First
PLEASE PAUSE for opponents to see your meld
THEN You may ADD More cards or CANASTA melds ALREADY down
MUST Be a 2 Step Process!!
Wilds & Jokers do NOT count as Red or Black Cards
BUT can be used to make meld
1st Hand ~ Each New Meld MUST Have ONLY 2 Black and 2 Red Cards
2nd Hand ~ Each New Meld MUST Have ONLY 2 Red Cards
3rd Hand ~ Each New Meld MUST Have ONLY 2 Black Cards
4th Hand ~ Each New Meld MUST Have ONLY 1 Red Card
5th Hand and Beyond ~ Each New Meld MUST Have ONLY 1 Black Card


HOW TO SET A TABLE CORRECTLY

SETTER SITS in top LEFT CHAIR
HIT START (NOT SPAWN)
SETTER HITS START...WAIT FOR OPPONENT/s TO JOIN
(When all players are on board to play there will be a red drink for each on table)
SETTER HITS START then CHOOSES GAME OPTIONS FROM DROP MENU....HIT START(BA)CARDS WILL DEAL
You may not be in 2 tournaments at the same time.
If you are PLAYING at a table in the finals of a previous tour then you may jump the next tour.
However, if you are still playing in the previous finals when it is your turn, you have 5 minutes to get to the table or you DQ.
Purposefully disqualifying in the previous tournament will result in a disqualification in the new tournament.
The Hosts Are Glad To Help By Removing Players When Asked,
But This Is Not A Perfect Process. They May Miss The Post,
Or Get Swamped By More Pressing Issues, So In Busy Tours, With A Lot Of Chat,
It Is Safest To Remove Yourself If You Are Still Playing In Another Tour.

In Tournaments, Both Players Are To Post In The Lobby
(Host Name ****** Winner // Non-Winner)
The Host Reports The Win/Loss To Case's Ladder,
So Posting Your Own Loss Would Be A Duplicate.
Posting Individual Lost Games Is For Non-Tournament,
Or "Ladder" Games, That Count For Case's Statistics

RULES TO FOLLOW
Do Not Leave A Game Early When Losing Or
Intentionally DQ (Disqualify) To Play In The Next Tournament.
No Abuse, Accusations, Name Calling, Or Upsetting People In The Lobby.
Concerns, Disagreements, And Disputes
Should Be Taken To A Table Or IM, And Kept Out Of The Lobby.
When A Host Makes A Judgment Call, That Call Stands.

Types Of Tournaments

SINGLE ELIMINATION
In a Single Elimination tour, you are out the first time you lose.

DOUBLE ELIMINATION
In a Double Elimination tour, you are not out until you lose TWICE.
After your first loss, you have a chance in the lower bracket.
Finals are between winner of top bracket versus winner of bottom bracket.

REGULAR SWISS
In a Regular Swiss, you play every round win or lose.
You receive buxs for every round you win.
You may request out at any time.
You keep playing until there is one undefeated player.

You play every round, win or lose.
You receive bux for every round you win.
You may request out at any time.
The person with the best record is winner.

ROUND ROBIN
There are three (3) players per match. The 1st called player sets, the 2nd player sits, and the 3rd player watches.
As soon as the game is over, the player watching switches places with the losing player and plays the winner at the table.
The first player to win two games IN A ROW is the winner of that round.
If two people play -player vs player vs bye- winner is best 2 of 3 games.

The Games We Play

Universal Rule
Unless An Action Is Specifically Forbidden,
You May Assume It Is Allowed, Following Regular Canasta Play

CANASTA OF 3's
Original Canasta rules does not provide for Canastas of 3s, but NIDINK does.
To achieve a Canasta in 3s, you must acquire at least seven (7) 3s.
Only natural canastas of 3s are possible, no wilds allowed.
For Freaks purposes pertaining to rules, 3s count as a Canasta.
In certain games like Dr. Pepper and Nine to Five,
a Canasta of 3s would mean a DQ.

SETTERS CHOICE
The 1st name called in pairings will choose the game played.
Setter announces choice in lobby.
Joiner will verify the choice.
Host will run rules for that game.

TABLE CHASE ~ SETTERS CHOICE
Pairings will be called.
Then, in a few seconds, table number will be called.
Both players race to table.
Player who sets table 1st, chooses the game played.
Setter will announce choice in lobby.
Joiner will verify the choice.
Host will run rules for that game.

WACKY NASTA
In this tourney, the FIRST CARD UP decides which game you will play PER HAND
If the first card up is 4, 5, or 6, play GAME #1
If the first card up is 7, 8, 9, or 10, play GAME #2
If the first card up is J, Q, K or A play GAME #3
If the first card up is 2, 3, or JOKER, play GAME #4
VERIFY GAME # BEFORE first play, each hand

TEAMS IN 1v1
1st name in each team plays ~ 2nd name in each team sits as watchers.
When the game is over ~ all stand to reset table.
2nd name in each team plays ~ 1st name in each team sits as watchers.
Best 2/3 move to the next round.
If the teams tie after 2 games ~ The winner of each team will play for the win.

DOUBLES

4-Player Doubles are hosted in NIDIK CANASTAFREAKS ROOM from 5 pm onward every Tuesday and Thursday AND from 3 pm onward on Saturday, and Sunday

Table Talk

* Absolutely no table talk will be allowed.
What is "table talk"? Chat about a hand in play is considered table talk. Avoid all conversations about the hand currently being played.
* Anything that can be interpreted as table talk should not be typed. This includes telling or asking your partner what to play or not to play, what you have or do not have in your hand, or clarifying the rules. Only the Host may answer game related questions.
* No private chats about the hand or game is allowed between players (partners or opponents) during a match. If there is a concern, message only the Host in lobby or IM.
* The Host has sole discretion in determining what is considered table talk. The decision of the Host is final.
* If the Host determines that table talk has occurred the team will be disqualified.

DOUBLES - 4 Player
No Second Chances. Make sure you KNOW the rules.
Please stay at table until final score is up.
If a player is missing, the team will be on the "10 min timer,"
which stops if a substitute joins .
Table Talk is not allowed!
Details can be found under Doubles on the site's Game Rules page.
Casual conversation can be used as signals between partners,
so please be CAREFUL with your chat.
You may only ask partner if it is ok to go out,
but not tell your partner to go out.






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LAST UPDATE 11/9/21